Last Squad Standing

Official
tournament rules.

These rules govern the Preseason Exhibition and Last Squad Standing competition. Captains must review them before submitting a team registration.

Competition standards

Rules organized for captains and players

Exhibition results do not count toward regular-season standings. The same scoring, fair-play, verification, protest, and conduct standards still apply.

01

Player and console eligibility

Competition is open to PUBG: BATTLEGROUNDS players using Xbox Series X|S or PlayStation 5. Every competitor must use the exact registered Xbox or PlayStation GamerTag. A player may appear on only one tournament roster.

02

Team rosters and alternates

Teams require four active players and may register up to two alternates, for a maximum roster of six. Only four registered players may compete in an individual match. A captain may substitute a registered alternate only before the next lobby begins; substitutions are not allowed mid-match.

03

Match and lobby procedures

The registered captain is the team’s official contact. Captains manage attendance, check-in, active lineups, and private lobby credentials through the Captain Portal. Lobby credentials may not be shared outside the registered squad. Teams must follow official match status and administrator instructions.

04

Scoring and tiebreakers

Teams earn placement points plus one point per elimination. Placement awards are 10 points for 1st, 6 for 2nd, 5 for 3rd, 4 for 4th, 3 for 5th, 2 for 6th, 1 for 7th–8th, and 0 for 9th or lower. Penalties subtract from the total. Ties are resolved by total eliminations, best single-match total, eliminations in that best match, eliminations in the most recent match, then better placement in the most recent match.

05

Disconnect and restart policy

An individual disconnect does not automatically restart a match. The team should continue with its remaining players, and a disconnected player may reconnect only if PUBG permits it. A restart is reserved for a lobby, server, or configuration failure, or a widespread technical issue that materially affects multiple teams, normally before meaningful competitive play has occurred.

06

Prohibited conduct and cheating

Cronus, XIM, unauthorized mouse-and-keyboard adapters, rapid-fire or anti-recoil functions, macros, scripts, turbo functions, automated inputs, exploits, collusion, match-fixing, stream sniping, outside information, account sharing, and unregistered or ineligible players are prohibited.

07

Player verification

Officials may use roster checks, live monitoring, random or targeted audits, console captures, unedited POV footage, VODs, setup videos, written statements, or a live Discord video call. A player selected for a live audit generally has 10 minutes to respond unless an official grants an extension. Refusing a live hardware check, deleting requested evidence, or submitting altered evidence may be treated as a failed verification.

08

Protests and evidence

Only the registered captain may file an official protest. Submit notice through the Captain Portal within 15 minutes after the match when possible and complete the evidence package within 60 minutes. Identify the match, accused team or player, concern category, timestamp, factual description, and available evidence. One protest should address one incident.

09

Code of conduct

Reports must be accurate, factual, and made in good faith. Public accusations, harassment, contacting an accused player directly, malicious reports, and protests intended to delay competition are not permitted. Captains and players must follow official directions and protect private lobby and case information.

10

Penalties and disqualification

Depending on severity and competitive impact, officials may issue a warning, enhanced monitoring, point deduction, match penalty, match disqualification, event disqualification, prize forfeiture, removal from standings, loss of protest privileges, or a tournament ban. Refusal, obstruction, or altered evidence may result in a presumed verification failure.

11

Tournament administrator authority

Tournament administrators may review evidence, request verification, hold results as provisional, correct scores, apply penalties, consolidate related cases, reject late or incomplete protests, continue competition while a review remains open, and issue written rulings. Whenever practical, at least two officials review cheating or collusion allegations, and an official with a conflict must step away.

Administrator decisions and appeals

Captains may appeal a final ruling within 24 hours only for significant new evidence, a material factual mistake, or a meaningful procedural error. One appeal decision is final.